Exit Sims Shortcut Key
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Exit Sims Shortcut Key

Exit Sims Shortcut Key Rating: 7,0/10 771reviews

Manual Addendum User Interface Warfare Sims. Manual Addendum User Interface. Start Menu Added Order scenarios by filter on the Load Scenario window. The player can list scenarios by order of their filename, scenario date, difficulty and complexity. This should help new players easily pick out easysimple scenarios to get started. When the player attempts to load a scenario for which the corresponding DB is missing, the game informs them of this and aborts the load. Game Options. General The Options window has been significantly expanded, with the followings additional options Map Zooms on mouse cursor location When enabled, the map will zoom to the point at which the mouse cursor is located similar to Google Maps, instead of the camera center. Sonobuoy Visibility. F09D9549203E95C05131DE92E83807A06C8DEC4/' alt='Exit Sims Shortcut Key' title='Exit Sims Shortcut Key' />An Intelligent Plotter Emulator for HPGL2Compatible Instruments. EXE is a Win32based emulator for the HP 7470A plotter. 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This helps declutter the tactical map if too many sonobuoys are present in the view. Available settings are Normal sonobuoys appear like every other unit, Ghosted buoys appear semi transparent and Do Not Show buoys do not appear at all not recommended unless necessary. High Fidelity Mode When enabled, at 1 1 time compression ie. Commands simulation engine runs in 0. This provides increased simulation visual fidelity at the cost of performance. When disabled, at realtime mode Command runs in 1 sec slices and refreshes the map every 1 sec. This can speed up gameplay on less powerful machines. No Pulse Mode. This is on by default and at any time acceleration setting, the map UI do not refresh every second but every 0. This means that the sim engine executes each turn not in pulsing mode emulating Harpoons presentation, but as fast as possible. The net result of these changes is that at time acceleration particularly at high values, e. To retain the traditional, Harpoon style pulsing map refresh set this option to NO. This setting can be toggled onoff via three ways From the main menu bar Game Options No pulse time mode. Drop down selector Time Mode, placed to the right of the existing Time Compression drop down selector. Keyboard shortcut CtrlQ. Map Display Sonobuoy Visibility. This helps declutter the tactical map if too many sonobuoys are present in the view. Available settings are Normal sonobuoys appear like every other unit, Ghosted buoys appear semi transparent and Do Not Show buoys do not appear at all not recommended unless necessary. Reference point visibility. Three settings are available Normal as currently, Small half size and grayed out, and Do Not Show. This significantly declutters the map in cases of dense ref point concentrations. Map Symbols You can now choose different map symbol sets. The choices are a NTDS NATO APP 6 current default setting, and b Stylized. By default, the stylized set consists of Terry Courtneys icon replacement set, but players can editreplace each icon at will. Map Cursor Databox The map cursor databox a. Black Box of Data, or simply BBD can now be configured to appear beside the cursor as currently, appear on the bottom of the map, or not appear at all. Show Ghosted Group Members You can toggle ghosted members of group off and on. If off youll just see a group symbol and if on you will see the ghosted member at its present location. Show Plotted Paths Can choose to show plots lines of the select unit, all units or no units. New UI feature Satellite pass predictions. Selecting this function from the Game menu, and then clicking on the desired location on the map, brings up a window with the predicted passes and coverage times ie. X days for all satellites default value is 3 days, but this can be modified. All columns are sortable by clicking on the headers, so for example you can quickly see which sat will pass within coverage from the area of interest, which pass will offer the longest dwell time etc. View Wireframe Map Black Globe View Turning off BMNG from the map view options enables a black wireframe map, emulating the Harpoon. Note that the relief layer can still be overlayed as usual. Unit Orders. The Unit Orders menu has received many new menu items, the most important ones are Attack Options All attack, disengage and weapon state commands are found under the new Attack Options menu item. All menu items have been given associated hotkeys for quick access. Attack Options Drop Targets This function allows a player to drop one or more units from its target list. After selecting this function simply click on the unit you would like to drop or drag select multiples. Attack Options Disengage Drop All Targets This function drops all targets from the unit target list and the unit will continue on with its previously assigned mission or plot. Sothink Dhtml Menu Serial Key Free Download more. Attack Options Ignore Plotted Course When Attacking Selected Units When selected, units assigned to missions will ignore plotted courses and attempt to intercept targets. Attack Options Ignore Plotted Course When Attacking All Units Sets this property for all own units, not just the selected ones. Attack Options Hold Fire No AI attacks Selected Units When selected, units will not fire weapons automatically. Weapons will only fire when manually assigned to targets through Engage Targets Manual. Attack Options Hold Fire No AI attacks All Units Sets this property for all own units, not just the selected ones. Hold Position Selected Units This function orders the selected mobile facilities to hold position, i. Hold Position All Units Sets this property for all own units, not just the selected ones. The Select new homebase function now works for any type of unit and group, not just for aircraft and airgroups. So now you can easily switch home bases for deployed ships, submarines, mobile land units etc. Own Unit Context Menu Mouse Right ClickThe Unit Context Menu has been updated to match the Unit Orders menu. Iso Standards For Naming Conventions here. In addition, the context menu has a menu item for the Range Bearing Tool, as well as a handful extra items for use in the scenario editor Edit Unit Properties, Unit is Auto Detectable, Set Orientation Hold Position command added to right click menu for mobile ground units. Missions Reference Points. The Missions Reference Points menu has received the following additions De select all reference points All currently selected reference points will be de selected. Define Zone Selecting this option and then left click and dragging a square on the map will drop 4 reference points. Same as right click function. Remove relativity from selected Ref Points This option will clear Fixed or Rotating Bearing settings for the selected reference points. Navigation Zone and Exclusion Zone Submenus These functions were moved from the unit menu. Map Information, UnitGroupContact Status secondary windows Command now handles the 1. DPI much more gracefully, and adjusts the dimensions of the right column panels to compensate. We welcome feedback on any UI problemmismatch we have missed. Significant UImap modification Detected non friendly unit groups airbases, installations, naval bases, mobile groups etc. Group view. Unit Status Panel now includes a weapons summary panel for selected unitgroup. This lists the current weapons inventory for the unitgroup selected.